Moreover, Middle-earth: Shadow of War featured a loose interpretation of Shelob, who could transform into a woman. In light of this, Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War are technically able to feature characters such as Gollum as NPCs, ignoring the fact that these interactions would not have been part of the actual continuity. Canon continuities are not followed in Middle-earth: Shadow of Mordor, but its timeline at least attempts to follow that of its place between The Hobbit and The Lord of the Rings: The Fellowship of the Ring, which is only separated by about 60 years. Otherwise, it may not have been so definitive as to where the character ends up, especially with how far a gap in time occurs between Middle-earth: Shadow of War and The Lord of the Rings: The Fellowship of the Ring in terms of canonical, lore-relevant timelines. If anything, this ending determines that developer Monolith Productions knew Middle-earth: Shadow of War would be the final installment in their Middle-earth series featuring Talion. Talion becoming one of the Ringwraiths that eventually pursues Frodo Baggins was not a narrative tie-in that Middle-earth: Shadow of War needed to produce in order to craft a coherent conclusion. Instead, if Monolith decided to fully embrace its non-canon approach to Middle-earth, the franchise could be taken in a new direction entirely with a threequel. Middle-earth: Shadow of War's definitive conclusion could make a third entry with a Ringwraith Talion feel like an expansion, rather than its own title, especially since players had been given a taste of what that experience would be like in Middle-earth: Shadow of War. However, there is a limitation to this narrative arc and could run the risk of feeling shallow as a result. Here, players could lay siege to Middle-earth’s most notable kingdoms, such as Arnor, Gondor, Rohan, and Dale. In a dark take on Middle-earth as a playable Ringwraith, it would be interesting to see players able to corrupt human enemies and pledge allegiance fully to Sauron and Middle-earth’s dark forces. Middle-earth: Shadow of Mordor's Nemesis System creates dynamic relationships between the player and named enemies that appear, such as Captains and Warchiefs. In a follow-up sequel to Middle-earth: Shadow of War, Talion could command the Nazgul of Minas Morgul as players fully excise Orcs, Uruks, Goblins, and other horrific creatures.
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